1. JavaScript Queues

    One of the most annoying parts of VandalSniper from a maintenance perspective was how the "JavaScript Queue" was run. To perform some complex action such as rolling back an article and posting a warning to the talk page of the editor required a sequence of JavaScript snippets to be run ...

  2. What's in a name?

    Quite a bit, if you're Gtk#.

    I've implemented the popup user menu in WikiBench.MediaWikiIntegration, along with the extension points for other addins to insert their own menu items into the menu. They can either provide a type extension using a class that derives Gtk.MenuItem, or a ...

  3. Glue-free JSCall#

    One of my goals during this rewriting of VandalSniper as a more general-purpose browser has been to reduce or eliminate the dependency on platform-specific glue libraries. JSCall# uses a C/C++ library to interact with the DOM, and this is just one more hurdle to be jumped over on the ...

  4. More on WikiBench

    I've been hacking on WikiBench some more. The primary addition is the recent changes pad, which you can see in the screenshot. It is a separate addin that hooks into the WikipediaChangeStream addin to provide a list of changes to the user. Clicking a row in the list will ...

  5. WikiBench

    I've been fiddling around with Mono.Addins and have decided that I will be rewriting VandalSniper from the ground up. I've had a lot of ideas for it that have become way too complicated to implement with the current design. VandalSniper was my first C#/Gtk# project anyway ...

  6. VandalSniper does the watchlist, yo!

    It will only be a short while before all of the tabs in VandalSniper are functional! I've already implemented the change cache, so the recent changes list is refreshed from the last few edits to be seen on IRC. This makes refreshes instant (except for the diff summary).

    Driven ...

    Tagged as : C# Gecko# VandalSniper
  7. It's alive!

    After many painful hours of Googling, more Googling, crying, pounding on the desk, and losing my temper in #mono, I have successfully added an ExecuteScript method to jscall, and the corresponding managed binding! With one method call in managed world it is now possible to execute an arbitrary script, passed ...

    Tagged as : C# C++ Gecko# VandalSniper
  8. Gecko# interaction

    While developing VandalProof, it has become very obvious that being able to interact with the DOM of the displayed page will be vital to achieving the program's goals. At this point, Gecko# does not offer any mechanism by which I can do this.

    I talked with mikalh in #mono ...

    Tagged as : C# C++ Gecko# VandalSniper

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